So I keep geeking out over glimpsing into the design process of the game and thought you, our Beta Community, might enjoy being let in on the experience.
Here’s a little peek at some of the behind the scenes sketches that Simon (our Co-founder and Game Designer) puts together for the team to show how the menus should flow and navigate within CotS:
I think it’s pretty cool to match these raw early plans up with the current beta product - which has had hours of beautiful artwork, layering and texturing to refine it- and see how the basic structure has been designed. Hope you enjoy it too!
Let me know if you find these kinds of posts interesting, and I’ll see what else we can rustle up.